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One of the main characters, Sabu is the young wizard who’s mind is nearly always lost in his own intellectualizations. Where others see a cloud drifting by and fanciful patterns, he will be calculating the wind patterns that made it that way. He can calmly calculate the trajectory of a spell required to vanquish an …
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Permanent link to this article: http://www.maldene.com/plot-talk/425
So, with a plethora of fantasy and SF titles out there, what makes Maldene so unique? That would be the question that I love to answer. To put it simply, Maldene is a complete world, and so will feel as real to the reader as if Earth itself. Start with the basics. The map is …
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Permanent link to this article: http://www.maldene.com/plot-talk/410
Many movies have what I would call a Wrap Around Story, or STory Enclosure, that amounts to the excuse for the rest of the story. The Fifth Element would be one example; big bad amorphous evil coming to destroy Earth, and that is the excuse for the adventures. Great movie, but the wrap around is …
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Permanent link to this article: http://www.maldene.com/writing-tips/402
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By Miro in News
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February 8, 2012
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February 8, 2012
I short while ago I was interviewed by Sharyn Abbott of creative Impressions. Listen to the full interview HERE.
Permanent link to this article: http://www.maldene.com/news/389
Shong is a shy young man that just happens to be extremely skillful with the sword, not to mention part acrobat. From leaping down onto the back or a horse, to stand on it while it’s galloping as he swings his swords down from side to side, to piercing his blade to exactly where it …
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Permanent link to this article: http://www.maldene.com/plot-talk/386
Most genre stories are either Fantasy, with wizards and magic swords, or Science Fiction, with space ships and ray guns. Very rarely do you ever find something that combines both, and even then it’s usually done very badly. The old “I got my wand and he has his ray gun” approach. So, how is one …
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Permanent link to this article: http://www.maldene.com/writing-tips/383
Okay, so time for more hints, but this time it’s something you can download. If you go to the downloads page you’ll see a few things. While the map in the book is good, the one you can download has a lot higher resolution. The entire world (you could wrap it around a globe), with …
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Permanent link to this article: http://www.maldene.com/plot-talk/379
Fantasy and Science Fiction have something in common when it comes to names; they gotta sound unearthly. Something from another culture unknown to this Earth or any of its languages. But how to come up with them? There are numerous ways, and often the best is to just start slapping syllables together and see what …
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Permanent link to this article: http://www.maldene.com/writing-tips/373
I finally found the file I’d created from whence I got these tips from, so rather than piecemeal them, here’s the whole list at once. Then in later posts I’ll get into some specifics for fantasy and SF worlds. These are my 10 basic tips for writing a good story. Be it novel or short …
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Permanent link to this article: http://www.maldene.com/writing-tips/363
Okay, so I stopped numbering them already. Moving on, this tip is for those writers of Fantasy and SF in need of designing their own world. Where to start? You have some ideas but which way to go? A step at a time, and the first step is simple. Break out some graph paper, 10 …
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Permanent link to this article: http://www.maldene.com/writing-tips/354
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